Merge develop into main (#343)

- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
This commit is contained in:
Ken Van Hoeylandt
2025-09-22 08:03:21 +02:00
committed by GitHub
parent a4d15b2a1e
commit bab3eb19bc
108 changed files with 817 additions and 757 deletions
@@ -26,7 +26,7 @@ void start(const std::string& title, const std::string& message, const std::stri
bundle->putString(PARAMETER_BUNDLE_KEY_TITLE, title);
bundle->putString(PARAMETER_BUNDLE_KEY_MESSAGE, message);
bundle->putString(PARAMETER_BUNDLE_KEY_PREFILLED, prefilled);
service::loader::startApp(manifest.id, bundle);
service::loader::startApp(manifest.appId, bundle);
}
std::string getResult(const Bundle& bundle) {
@@ -118,10 +118,10 @@ public:
};
extern const AppManifest manifest = {
.id = "InputDialog",
.name = "Input Dialog",
.category = Category::System,
.flags = AppManifest::Flags::Hidden,
.appId = "InputDialog",
.appName = "Input Dialog",
.appCategory = Category::System,
.appFlags = AppManifest::Flags::Hidden,
.createApp = create<InputDialogApp>
};