Merge develop into main (#343)
- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
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@@ -1,5 +1,5 @@
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#include "Tactility/app/AppInstance.h"
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#include "Tactility/app/AppInstancePaths.h"
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#include <Tactility/app/AppInstance.h>
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#include <Tactility/app/AppPaths.h>
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namespace tt::app {
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@@ -49,9 +49,9 @@ std::shared_ptr<const Bundle> AppInstance::getParameters() const {
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return result;
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}
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std::unique_ptr<Paths> AppInstance::getPaths() const {
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std::unique_ptr<AppPaths> AppInstance::getPaths() const {
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assert(manifest != nullptr);
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return std::make_unique<AppInstancePaths>(*manifest);
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return std::make_unique<AppPaths>(*manifest);
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}
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} // namespace
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