Implement support for ESP32 C6 and P4 SOCs (#421)
- Implement generic ESP32 devices - Updated GitHub Actions to first build the SDKs. These are now based on the generic device implementations and the build act as a filter before compiling the dozens of other devices. It should save on resources when boards fail to compile. - Adapted code to C6 and P4 differences, heavily borrowed from from https://github.com/ByteWelder/Tactility/pull/394 written by @marciogranzotto, with some changes of my own - Updated `device.py` to make the `[display]` section optional
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@@ -1,11 +1,13 @@
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#ifdef ESP_PLATFORM
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#if defined(ESP_PLATFORM) && defined(CONFIG_IDF_TARGET_ARCH_XTENSA)
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#include "Tactility/kernel/PanicHandler.h"
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#include <esp_debug_helpers.h>
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#include <esp_attr.h>
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#include <esp_memory_utils.h>
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#include <esp_cpu.h>
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#include <esp_cpu_utils.h>
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#include <xtensa/xtruntime.h>
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extern "C" {
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@@ -35,10 +37,15 @@ void __wrap_esp_panic_handler(void* info) {
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#endif
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crashData.callstackLength++;
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crashData.callstackCorrupted = !(esp_stack_ptr_is_sane(frame.sp) &&
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(esp_ptr_executable((void *)esp_cpu_process_stack_pc(frame.pc)) ||
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/* Ignore the first corrupted PC in case of InstrFetchProhibited */
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(frame.exc_frame && ((XtExcFrame *)frame.exc_frame)->exccause == EXCCAUSE_INSTR_PROHIBITED)));
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uint32_t processed_pc = esp_cpu_process_stack_pc(frame.pc);
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bool pc_is_valid = esp_ptr_executable((void *)processed_pc);
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/* Ignore the first corrupted PC in case of InstrFetchProhibited on Xtensa */
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if (frame.exc_frame && ((XtExcFrame *)frame.exc_frame)->exccause == EXCCAUSE_INSTR_PROHIBITED) {
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pc_is_valid = true;
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}
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crashData.callstackCorrupted = !(esp_stack_ptr_is_sane(frame.sp) && pc_is_valid);
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while (
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frame.next_pc != 0 &&
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@@ -46,6 +53,14 @@ void __wrap_esp_panic_handler(void* info) {
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&& crashData.callstackLength < CRASH_DATA_CALLSTACK_LIMIT
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) {
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if (esp_backtrace_get_next_frame(&frame)) {
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// Validate the current frame
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uint32_t processed_frame_pc = esp_cpu_process_stack_pc(frame.pc);
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bool frame_pc_is_valid = esp_ptr_executable((void *)processed_frame_pc);
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if (!esp_stack_ptr_is_sane(frame.sp) || !frame_pc_is_valid) {
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crashData.callstackCorrupted = true;
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break;
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}
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crashData.callstack[crashData.callstackLength].pc = frame.pc;
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#if CRASH_DATA_INCLUDES_SP
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crashData.callstack[crashData.callstackLength].sp = frame.sp;
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@@ -66,4 +81,15 @@ void __wrap_esp_panic_handler(void* info) {
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const CrashData& getRtcCrashData() { return crashData; }
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#elif defined(ESP_PLATFORM)
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// Stub implementation for RISC-V and other architectures
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// TODO: Implement crash data collection for RISC-V using frame pointer or EH frame
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#include <Tactility/kernel/PanicHandler.h>
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static CrashData emptyCrashData = {};
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const CrashData& getRtcCrashData() { return emptyCrashData; }
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#endif
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