Implement support for ESP32 C6 and P4 SOCs (#421)
- Implement generic ESP32 devices - Updated GitHub Actions to first build the SDKs. These are now based on the generic device implementations and the build act as a filter before compiling the dozens of other devices. It should save on resources when boards fail to compile. - Adapted code to C6 and P4 differences, heavily borrowed from from https://github.com/ByteWelder/Tactility/pull/394 written by @marciogranzotto, with some changes of my own - Updated `device.py` to make the `[display]` section optional
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@@ -1,3 +1,5 @@
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#ifndef CONFIG_IDF_TARGET_ESP32P4
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#include <private/elf_symbol.h>
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#include <cstddef>
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@@ -282,3 +284,5 @@ const esp_elfsym gcc_soft_float_symbols[] = {
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ESP_ELFSYM_END
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};
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#endif
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@@ -28,10 +28,12 @@
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#include "symbols/esp_event.h"
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#include "symbols/esp_http_client.h"
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#include "symbols/gcc_soft_float.h"
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#include "symbols/pthread.h"
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#include "symbols/stl.h"
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#include "symbols/cplusplus.h"
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#ifndef CONFIG_IDF_TARGET_ESP32P4
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#include "symbols/gcc_soft_float.h"
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#endif
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#include <cstring>
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#include <ctype.h>
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@@ -591,7 +593,9 @@ uintptr_t resolve_symbol(const esp_elfsym* source, const char* symbolName) {
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uintptr_t tt_symbol_resolver(const char* symbolName) {
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static const std::vector all_symbols = {
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main_symbols,
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#ifndef CONFIG_IDF_TARGET_ESP32P4
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gcc_soft_float_symbols,
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#endif
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stl_symbols,
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cplusplus_symbols,
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esp_event_symbols,
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