Support for PC platform (#12)
* improvements for cross-platform compiling * moved tactility-core to libs/ * splitup improvements * remove git/gitmodules from freertos * better platformbetter platform checks * added build scripts * delete mbedtls * re-add mbedtls * fixes and improvements * added pc build * simplify build scripts * revert build scrpit * updated builds * fix for pc * fix for pc * fix for build
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#include "log.h"
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#include "FreeRTOS.h"
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#include "task.h"
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#include "portmacro.h"
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void vAssertCalled( unsigned long ulLine, const char * const pcFileName )
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{
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static portBASE_TYPE xPrinted = pdFALSE;
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volatile uint32_t ulSetToNonZeroInDebuggerToContinue = 0;
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/* Parameters are not used. */
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( void ) ulLine;
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( void ) pcFileName;
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taskENTER_CRITICAL();
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{
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/* You can step out of this function to debug the assertion by using
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the debugger to set ulSetToNonZeroInDebuggerToContinue to a non-zero
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value. */
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while( ulSetToNonZeroInDebuggerToContinue == 0 )
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{
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}
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}
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taskEXIT_CRITICAL();
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}
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int main() {
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// static const Config config = {
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// .hardware = NULL,
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// .apps = {
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// &hello_world_app
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// },
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// .services = { },
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// .auto_start_app_id = NULL
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// };
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//
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// tactility_start(&config);
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TT_LOG_I("app", "Hello, world!");
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return 0;
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}
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