Support for PC platform (#12)
* improvements for cross-platform compiling * moved tactility-core to libs/ * splitup improvements * remove git/gitmodules from freertos * better platformbetter platform checks * added build scripts * delete mbedtls * re-add mbedtls * fixes and improvements * added pc build * simplify build scripts * revert build scrpit * updated builds * fix for pc * fix for pc * fix for build
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#pragma once
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#include "sdkconfig.h"
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// Supported hardware:
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#if defined(CONFIG_TT_BOARD_LILYGO_TDECK)
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#include "lilygo_tdeck.h"
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#define TT_BOARD_HARDWARE &lilygo_tdeck
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#elif defined(CONFIG_TT_BOARD_YELLOW_BOARD_24_CAP)
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#include "yellow_board.h"
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#define TT_BOARD_HARDWARE &yellow_board_24inch_cap
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#else
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#define TT_BOARD_HARDWARE NULL
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#error Replace TT_BOARD_HARDWARE in main.c with your own. Or copy one of the ./sdkconfig.board.* files into ./sdkconfig.
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#endif
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#include "hello_world.h"
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#include "services/gui/gui.h"
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#include "services/loader/loader.h"
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static void app_show(App app, lv_obj_t* parent) {
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UNUSED(app);
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lv_obj_t* label = lv_label_create(parent);
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lv_label_set_recolor(label, true);
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lv_obj_set_width(label, 200);
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lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
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lv_label_set_text(label, "Hello, world!");
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lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
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}
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const AppManifest hello_world_app = {
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.id = "helloworld",
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.name = "Hello World",
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.icon = NULL,
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.type = AppTypeUser,
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.on_start = NULL,
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.on_stop = NULL,
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.on_show = &app_show
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};
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#pragma once
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#include "app_manifest.h"
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extern const AppManifest hello_world_app;
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#include "tactility.h"
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#include "board_config.h"
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// Apps
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#include "hello_world/hello_world.h"
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__attribute__((unused)) void app_main(void) {
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static const Config config = {
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/**
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* Auto-select a board based on the ./sdkconfig.board.* file
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* that you copied to ./sdkconfig before you opened this project.
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*/
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.hardware = TT_BOARD_HARDWARE,
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.apps = {
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&hello_world_app
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},
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.services = { },
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.auto_start_app_id = NULL
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};
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tactility_start(&config);
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}
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