Tab5 features, StackChan, fixes, drivers.... (#526)

This commit is contained in:
Shadowtrance
2026-05-29 07:31:25 +10:00
committed by GitHub
parent 5c78d55b04
commit a59fbf4ed5
140 changed files with 2500 additions and 835 deletions
@@ -6,6 +6,7 @@
#include "BouncingBallsScreensaver.h"
#include "MatrixRainScreensaver.h"
#include "MystifyScreensaver.h"
#include "StackChanScreensaver.h"
#include <Tactility/Logger.h>
#include <Tactility/CoreDefines.h>
@@ -99,6 +100,9 @@ void DisplayIdleService::activateScreensaver() {
case settings::display::ScreensaverType::MatrixRain:
screensaver = std::make_unique<MatrixRainScreensaver>();
break;
case settings::display::ScreensaverType::StackChan:
screensaver = std::make_unique<StackChanScreensaver>();
break;
case settings::display::ScreensaverType::None:
default:
// Just black screen, no animated screensaver
@@ -135,31 +139,31 @@ void DisplayIdleService::tick() {
uint32_t inactive_ms = 0;
inactive_ms = lv_display_get_inactive_time(nullptr);
inactive_ms = lv_display_get_inactive_time(nullptr);
// Only update if not stopping (prevents lag on touch)
if (displayDimmed && screensaverOverlay && !stopScreensaverRequested.load(std::memory_order_acquire)) {
// Check if screensaver should auto-off after 5 minutes
if (!backlightOff) {
screensaverActiveCounter++;
if (screensaverActiveCounter >= SCREENSAVER_AUTO_OFF_TICKS) {
// Stop screensaver animation and turn off backlight
if (screensaver) {
screensaver->stop();
screensaver.reset();
}
auto display = getDisplay();
if (display) {
display->setBacklightDuty(0);
}
backlightOff = true;
} else {
updateScreensaver();
// Only update if not stopping (prevents lag on touch)
if (displayDimmed && screensaverOverlay && !stopScreensaverRequested.load(std::memory_order_acquire)) {
// Check if screensaver should auto-off after 5 minutes
if (!backlightOff) {
screensaverActiveCounter++;
if (screensaverActiveCounter >= SCREENSAVER_AUTO_OFF_TICKS) {
// Stop screensaver animation and turn off backlight
if (screensaver) {
screensaver->stop();
screensaver.reset();
}
auto display = getDisplay();
if (display) {
display->setBacklightDuty(0);
}
backlightOff = true;
} else {
updateScreensaver();
}
}
}
lvgl::unlock();
lvgl::unlock();
// Check stop request early for faster response
if (stopScreensaverRequested.load(std::memory_order_acquire)) {