Tab5 features, StackChan, fixes, drivers.... (#526)

This commit is contained in:
Shadowtrance
2026-05-29 07:31:25 +10:00
committed by GitHub
parent 5c78d55b04
commit a59fbf4ed5
140 changed files with 2500 additions and 835 deletions
@@ -6,6 +6,7 @@
#include "BouncingBallsScreensaver.h"
#include "MatrixRainScreensaver.h"
#include "MystifyScreensaver.h"
#include "StackChanScreensaver.h"
#include <Tactility/Logger.h>
#include <Tactility/CoreDefines.h>
@@ -99,6 +100,9 @@ void DisplayIdleService::activateScreensaver() {
case settings::display::ScreensaverType::MatrixRain:
screensaver = std::make_unique<MatrixRainScreensaver>();
break;
case settings::display::ScreensaverType::StackChan:
screensaver = std::make_unique<StackChanScreensaver>();
break;
case settings::display::ScreensaverType::None:
default:
// Just black screen, no animated screensaver
@@ -135,31 +139,31 @@ void DisplayIdleService::tick() {
uint32_t inactive_ms = 0;
inactive_ms = lv_display_get_inactive_time(nullptr);
inactive_ms = lv_display_get_inactive_time(nullptr);
// Only update if not stopping (prevents lag on touch)
if (displayDimmed && screensaverOverlay && !stopScreensaverRequested.load(std::memory_order_acquire)) {
// Check if screensaver should auto-off after 5 minutes
if (!backlightOff) {
screensaverActiveCounter++;
if (screensaverActiveCounter >= SCREENSAVER_AUTO_OFF_TICKS) {
// Stop screensaver animation and turn off backlight
if (screensaver) {
screensaver->stop();
screensaver.reset();
}
auto display = getDisplay();
if (display) {
display->setBacklightDuty(0);
}
backlightOff = true;
} else {
updateScreensaver();
// Only update if not stopping (prevents lag on touch)
if (displayDimmed && screensaverOverlay && !stopScreensaverRequested.load(std::memory_order_acquire)) {
// Check if screensaver should auto-off after 5 minutes
if (!backlightOff) {
screensaverActiveCounter++;
if (screensaverActiveCounter >= SCREENSAVER_AUTO_OFF_TICKS) {
// Stop screensaver animation and turn off backlight
if (screensaver) {
screensaver->stop();
screensaver.reset();
}
auto display = getDisplay();
if (display) {
display->setBacklightDuty(0);
}
backlightOff = true;
} else {
updateScreensaver();
}
}
}
lvgl::unlock();
lvgl::unlock();
// Check stop request early for faster response
if (stopScreensaverRequested.load(std::memory_order_acquire)) {
@@ -0,0 +1,102 @@
#ifdef ESP_PLATFORM
#include "StackChanScreensaver.h"
#include <algorithm>
namespace tt::service::displayidle {
static lv_obj_t* makeFacePart(lv_obj_t* parent, lv_coord_t w, lv_coord_t h, lv_coord_t offX, lv_coord_t offY, bool circle) {
lv_obj_t* obj = lv_obj_create(parent);
lv_obj_remove_style_all(obj);
lv_obj_set_size(obj, w, h);
lv_obj_set_style_bg_opa(obj, LV_OPA_COVER, 0);
lv_obj_set_style_bg_color(obj, lv_color_black(), 0);
lv_obj_set_style_radius(obj, circle ? LV_RADIUS_CIRCLE : 0, 0);
lv_obj_align(obj, LV_ALIGN_CENTER, offX, offY);
return obj;
}
void StackChanScreensaver::start(lv_obj_t* overlay, lv_coord_t screenW, lv_coord_t screenH) {
// Scale face to ~12% of the shorter screen dimension, preserving 4:3 aspect ratio
lv_coord_t shorter = (screenW < screenH) ? screenW : screenH;
logoH_ = shorter / 8;
logoW_ = logoH_ * 4 / 3;
// Face part sizes scaled proportionally to original (64x48 base with 6px eyes, 18x2 mouth)
lv_coord_t eyeSize = std::max<lv_coord_t>(2, logoH_ / 8);
lv_coord_t eyeOffX = logoW_ / 4;
lv_coord_t eyeOffY = -(logoH_ / 10);
lv_coord_t mouthW = logoW_ * 18 / 64;
lv_coord_t mouthH = std::max<lv_coord_t>(2, logoH_ / 24);
lv_coord_t mouthOffY = logoH_ / 10;
// Speed: ~5% of shorter dimension per second at 50ms tick = 0.25% per tick
lv_coord_t speed = std::max<lv_coord_t>(2, shorter / 80);
logo_ = lv_obj_create(overlay);
lv_obj_remove_style_all(logo_);
lv_obj_set_size(logo_, logoW_, logoH_);
lv_obj_set_style_bg_opa(logo_, LV_OPA_COVER, 0);
lv_obj_set_style_bg_color(logo_, lv_color_hex(COLORS[0]), 0);
lv_obj_set_style_radius(logo_, 0, 0);
lv_obj_clear_flag(logo_, LV_OBJ_FLAG_SCROLLABLE);
leftEye_ = makeFacePart(logo_, eyeSize, eyeSize, -eyeOffX, eyeOffY, true);
rightEye_ = makeFacePart(logo_, eyeSize, eyeSize, eyeOffX, eyeOffY, true);
mouth_ = makeFacePart(logo_, mouthW, mouthH, 0, mouthOffY, false);
x_ = (screenW - logoW_) / 2;
y_ = (screenH - logoH_) / 2;
dx_ = speed;
dy_ = speed;
colorIndex_ = 0;
lv_obj_set_pos(logo_, x_, y_);
}
void StackChanScreensaver::stop() {
logo_ = nullptr;
leftEye_ = nullptr;
rightEye_ = nullptr;
mouth_ = nullptr;
}
void StackChanScreensaver::update(lv_coord_t screenW, lv_coord_t screenH) {
if (!logo_) return;
x_ += dx_;
y_ += dy_;
bool collided = false;
if (x_ <= 0) {
x_ = 0;
dx_ = -dx_;
collided = true;
} else if (x_ >= screenW - logoW_) {
x_ = screenW - logoW_;
dx_ = -dx_;
collided = true;
}
if (y_ <= 0) {
y_ = 0;
dy_ = -dy_;
collided = true;
} else if (y_ >= screenH - logoH_) {
y_ = screenH - logoH_;
dy_ = -dy_;
collided = true;
}
if (collided) {
colorIndex_ = (colorIndex_ + 1) % static_cast<int>(COLORS.size());
lv_obj_set_style_bg_color(logo_, lv_color_hex(COLORS[colorIndex_]), 0);
}
lv_obj_set_pos(logo_, x_, y_);
}
} // namespace tt::service::displayidle
#endif // ESP_PLATFORM
@@ -0,0 +1,46 @@
#pragma once
#ifdef ESP_PLATFORM
#include "Screensaver.h"
#include <array>
#include <cstdint>
namespace tt::service::displayidle {
class StackChanScreensaver final : public Screensaver {
public:
StackChanScreensaver() = default;
~StackChanScreensaver() override = default;
StackChanScreensaver(const StackChanScreensaver&) = delete;
StackChanScreensaver& operator=(const StackChanScreensaver&) = delete;
StackChanScreensaver(StackChanScreensaver&&) = delete;
StackChanScreensaver& operator=(StackChanScreensaver&&) = delete;
void start(lv_obj_t* overlay, lv_coord_t screenW, lv_coord_t screenH) override;
void stop() override;
void update(lv_coord_t screenW, lv_coord_t screenH) override;
private:
static constexpr std::array<uint32_t, 8> COLORS = {
0xffffff, 0xfffa01, 0xff8300, 0x00feff,
0xff2600, 0xbe00ff, 0x0026ff, 0xff008b,
};
static_assert(COLORS.size() > 0);
lv_obj_t* logo_ = nullptr;
lv_obj_t* leftEye_ = nullptr;
lv_obj_t* rightEye_ = nullptr;
lv_obj_t* mouth_ = nullptr;
lv_coord_t logoW_ = 0;
lv_coord_t logoH_ = 0;
lv_coord_t x_ = 0;
lv_coord_t y_ = 0;
lv_coord_t dx_ = 0;
lv_coord_t dy_ = 0;
int colorIndex_ = 0;
};
} // namespace tt::service::displayidle
#endif // ESP_PLATFORM