Make namespaces more consistent (#92)
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/**
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* This code relates to the hardware keyboard support also known as "keypads" in LVGL.
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*/
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#pragma once
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#include "lvgl.h"
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namespace tt::lvgl {
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/**
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* @return true if LVGL is configured with a keypad
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*/
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bool keypad_is_available();
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/**
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* Set the keypad.
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* @param device the keypad device
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*/
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void keypad_set_indev(lv_indev_t* device);
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/**
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* Activate the keypad for a widget group.
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* @param group
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*/
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void keypad_activate(lv_group_t* group);
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/**
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* Deactivate the keypad for the current widget group (if any).
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* You don't have to call this after calling _activate() because widget
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* cleanup automatically removes itself from the group it belongs to.
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*/
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void keypad_deactivate();
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} // namespace
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