Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+3 -5
View File
@@ -7,9 +7,6 @@ set(CMAKE_CXX_COMPILER g++)
file(GLOB_RECURSE TEST_SOURCES ${PROJECT_SOURCE_DIR}/*.cpp)
add_executable(TactilityTests EXCLUDE_FROM_ALL ${TEST_SOURCES})
add_definitions(-D_Nullable=)
add_definitions(-D_Nonnull=)
target_include_directories(TactilityTests PRIVATE
${DOCTESTINC}
)
@@ -23,7 +20,8 @@ target_link_libraries(TactilityTests PRIVATE
TactilityCore
TactilityKernel
PlatformPosix
hal-device
Simulator
hal-device-module
lvgl-module
lvgl
SDL2::SDL2-static SDL2-static
)