Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -7,9 +7,6 @@ set(CMAKE_CXX_COMPILER g++)
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file(GLOB_RECURSE TEST_SOURCES ${PROJECT_SOURCE_DIR}/*.cpp)
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add_executable(TactilityTests EXCLUDE_FROM_ALL ${TEST_SOURCES})
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add_definitions(-D_Nullable=)
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add_definitions(-D_Nonnull=)
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target_include_directories(TactilityTests PRIVATE
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${DOCTESTINC}
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)
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@@ -23,7 +20,8 @@ target_link_libraries(TactilityTests PRIVATE
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TactilityCore
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TactilityKernel
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PlatformPosix
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hal-device
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Simulator
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hal-device-module
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lvgl-module
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lvgl
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SDL2::SDL2-static SDL2-static
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)
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