Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -159,8 +159,8 @@ error_t driver_bind(Driver* driver, Device* device) {
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goto error;
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}
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if (driver->startDevice != nullptr) {
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error = driver->startDevice(device);
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if (driver->start_device != nullptr) {
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error = driver->start_device(device);
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if (error != ERROR_NONE) {
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goto error;
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}
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@@ -187,8 +187,8 @@ error_t driver_unbind(Driver* driver, Device* device) {
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goto error;
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}
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if (driver->stopDevice != nullptr) {
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error = driver->stopDevice(device);
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if (driver->stop_device != nullptr) {
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error = driver->stop_device(device);
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if (error != ERROR_NONE) {
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goto error;
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}
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