Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
committed by
GitHub
parent
3fe1dc0312
commit
9f721e6655
@@ -264,7 +264,7 @@ void for_each_device_of_type(const DeviceType* type, void* callbackContext, bool
|
||||
for (auto* device : ledger.devices) {
|
||||
auto* driver = device->internal.driver;
|
||||
if (driver != nullptr) {
|
||||
if (driver->deviceType == type) {
|
||||
if (driver->device_type == type) {
|
||||
if (!on_device(device, callbackContext)) {
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user