Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -264,7 +264,7 @@ void for_each_device_of_type(const DeviceType* type, void* callbackContext, bool
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for (auto* device : ledger.devices) {
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auto* driver = device->internal.driver;
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if (driver != nullptr) {
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if (driver->deviceType == type) {
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if (driver->device_type == type) {
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if (!on_device(device, callbackContext)) {
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break;
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}
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@@ -159,8 +159,8 @@ error_t driver_bind(Driver* driver, Device* device) {
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goto error;
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}
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if (driver->startDevice != nullptr) {
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error = driver->startDevice(device);
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if (driver->start_device != nullptr) {
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error = driver->start_device(device);
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if (error != ERROR_NONE) {
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goto error;
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}
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@@ -187,8 +187,8 @@ error_t driver_unbind(Driver* driver, Device* device) {
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goto error;
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}
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if (driver->stopDevice != nullptr) {
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error = driver->stopDevice(device);
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if (driver->stop_device != nullptr) {
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error = driver->stop_device(device);
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if (error != ERROR_NONE) {
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goto error;
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}
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@@ -8,10 +8,10 @@ extern "C" {
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Driver root_driver = {
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.name = "root",
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.compatible = (const char*[]) { "root", nullptr },
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.startDevice = nullptr,
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.stopDevice = nullptr,
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.start_device = nullptr,
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.stop_device = nullptr,
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.api = nullptr,
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.deviceType = nullptr,
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.device_type = nullptr,
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.owner = nullptr,
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.driver_private = nullptr
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};
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