Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -155,7 +155,7 @@ public:
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mutex.unlock();
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}
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void setStateCallback(StateCallback callback, _Nullable void* callbackContext = nullptr) {
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void setStateCallback(StateCallback callback, void* callbackContext = nullptr) {
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mutex.lock();
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assert(state == State::Stopped);
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stateCallback = callback;
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