Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ void tt_hal_touch_driver_free(TouchDriverHandle handle) {
delete wrapper;
}
bool tt_hal_touch_driver_get_touched_points(TouchDriverHandle handle, uint16_t* x, uint16_t* y, uint16_t* _Nullable strength, uint8_t* pointCount, uint8_t maxPointCount) {
bool tt_hal_touch_driver_get_touched_points(TouchDriverHandle handle, uint16_t* x, uint16_t* y, uint16_t* strength, uint8_t* pointCount, uint8_t maxPointCount) {
DriverWrapper* wrapper = static_cast<DriverWrapper*>(handle);
return wrapper->driver->getTouchedPoints(x, y, strength, pointCount, maxPointCount);
}