Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
committed by
GitHub
parent
3fe1dc0312
commit
9f721e6655
@@ -35,7 +35,7 @@ void tt_hal_touch_driver_free(TouchDriverHandle handle) {
|
||||
delete wrapper;
|
||||
}
|
||||
|
||||
bool tt_hal_touch_driver_get_touched_points(TouchDriverHandle handle, uint16_t* x, uint16_t* y, uint16_t* _Nullable strength, uint8_t* pointCount, uint8_t maxPointCount) {
|
||||
bool tt_hal_touch_driver_get_touched_points(TouchDriverHandle handle, uint16_t* x, uint16_t* y, uint16_t* strength, uint8_t* pointCount, uint8_t maxPointCount) {
|
||||
DriverWrapper* wrapper = static_cast<DriverWrapper*>(handle);
|
||||
return wrapper->driver->getTouchedPoints(x, y, strength, pointCount, maxPointCount);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user