Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -32,11 +32,11 @@ void tt_app_register(
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#endif
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}
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BundleHandle _Nullable tt_app_get_parameters(AppHandle handle) {
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BundleHandle tt_app_get_parameters(AppHandle handle) {
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return (BundleHandle)HANDLE_AS_APP_CONTEXT(handle)->getParameters().get();
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}
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void tt_app_set_result(AppHandle handle, AppResult result, BundleHandle _Nullable bundle) {
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void tt_app_set_result(AppHandle handle, AppResult result, BundleHandle bundle) {
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auto shared_bundle = std::unique_ptr<tt::Bundle>(static_cast<tt::Bundle*>(bundle));
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HANDLE_AS_APP_CONTEXT(handle)->getApp()->setResult(static_cast<tt::app::Result>(result), std::move(shared_bundle));
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}
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