Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+2 -2
View File
@@ -32,11 +32,11 @@ void tt_app_register(
#endif
}
BundleHandle _Nullable tt_app_get_parameters(AppHandle handle) {
BundleHandle tt_app_get_parameters(AppHandle handle) {
return (BundleHandle)HANDLE_AS_APP_CONTEXT(handle)->getParameters().get();
}
void tt_app_set_result(AppHandle handle, AppResult result, BundleHandle _Nullable bundle) {
void tt_app_set_result(AppHandle handle, AppResult result, BundleHandle bundle) {
auto shared_bundle = std::unique_ptr<tt::Bundle>(static_cast<tt::Bundle*>(bundle));
HANDLE_AS_APP_CONTEXT(handle)->getApp()->setResult(static_cast<tt::app::Result>(result), std::move(shared_bundle));
}