Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -22,46 +22,47 @@ typedef enum {
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typedef unsigned int AppLaunchId;
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/** Important: These function types must map to t::app types exactly */
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/** Important: These function types must map to t::app types exactly. All void* data is nullable. */
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typedef void* (*AppCreateData)();
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typedef void (*AppDestroyData)(void* data);
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typedef void (*AppOnCreate)(AppHandle app, void* _Nullable data);
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typedef void (*AppOnDestroy)(AppHandle app, void* _Nullable data);
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typedef void (*AppOnShow)(AppHandle app, void* _Nullable data, lv_obj_t* parent);
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typedef void (*AppOnHide)(AppHandle app, void* _Nullable data);
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typedef void (*AppOnResult)(AppHandle app, void* _Nullable data, AppLaunchId launchId, AppResult result, BundleHandle resultData);
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typedef void (*AppOnCreate)(AppHandle app, void* data);
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typedef void (*AppOnDestroy)(AppHandle app, void* data);
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typedef void (*AppOnShow)(AppHandle app, void* data, lv_obj_t* parent);
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typedef void (*AppOnHide)(AppHandle app, void* data);
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typedef void (*AppOnResult)(AppHandle app, void* data, AppLaunchId launchId, AppResult result, BundleHandle resultData);
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/** All callback types are nullable */
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typedef struct {
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/** The application can allocate data to re-use later (e.g. struct with state) */
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AppCreateData _Nullable createData;
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AppCreateData createData;
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/** If createData is specified, this one must be specified too */
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AppDestroyData _Nullable destroyData;
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AppDestroyData destroyData;
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/** Called when the app is launched (started) */
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AppOnCreate _Nullable onCreate;
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AppOnCreate onCreate;
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/** Called when the app is exited (stopped) */
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AppOnDestroy _Nullable onDestroy;
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AppOnDestroy onDestroy;
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/** Called when the app is about to be shown to the user (app becomes visible) */
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AppOnShow _Nullable onShow;
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AppOnShow onShow;
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/** Called when the app is about to be invisible to the user (e.g. other app was launched by this app, and this app goes to the background) */
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AppOnHide _Nullable onHide;
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AppOnHide onHide;
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/** Called when the app receives a result after launching another app */
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AppOnResult _Nullable onResult;
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AppOnResult onResult;
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} AppRegistration;
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/** This is used to register the manifest of an external app. */
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void tt_app_register(const AppRegistration app);
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/** @return the bundle that belongs to this application, or null if it wasn't started with parameters. */
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BundleHandle _Nullable tt_app_get_parameters(AppHandle handle);
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BundleHandle tt_app_get_parameters(AppHandle handle);
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/**
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* Set the result before closing an app.
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* The result and bundle are passed along to the app that launched this app, when this app is closed.
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* @param[in] handle the app handle to set the result for
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* @param[in] result the result state to set
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* @param[in] bundle the result bundle to set
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* @param[in] bundle the result bundle to set (can be null)
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*/
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void tt_app_set_result(AppHandle handle, AppResult result, BundleHandle _Nullable bundle);
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void tt_app_set_result(AppHandle handle, AppResult result, BundleHandle bundle);
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/** @return true if a result was set for this app context */
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bool tt_app_has_result(AppHandle handle);
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