Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
@@ -90,7 +90,7 @@ static const char* getSdCardStatusIcon(hal::sdcard::SdCardDevice::State state) {
}
}
static _Nullable const char* getPowerStatusIcon() {
static const char* getPowerStatusIcon() {
// TODO: Support multiple power devices?
std::shared_ptr<hal::power::PowerDevice> power;
hal::findDevices<hal::power::PowerDevice>(hal::Device::Type::Power, [&power](const auto& device) {