Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -16,7 +16,7 @@ static const auto LOGGER = Logger("ScreenshotService");
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extern const ServiceManifest manifest;
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std::shared_ptr<ScreenshotService> _Nullable optScreenshotService() {
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std::shared_ptr<ScreenshotService> optScreenshotService() {
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return service::findServiceById<ScreenshotService>(manifest.id);
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}
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