Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+3 -3
View File
@@ -18,7 +18,7 @@
namespace tt::service::loader {
static const auto LOGGER = Logger("Boot");
static const auto LOGGER = Logger("Loader");
constexpr auto LOADER_TIMEOUT = (100 / portTICK_PERIOD_MS);
@@ -297,7 +297,7 @@ void LoaderService::stopAll(const std::string& id) {
});
}
std::shared_ptr<app::AppContext> _Nullable LoaderService::getCurrentAppContext() {
std::shared_ptr<app::AppContext> LoaderService::getCurrentAppContext() {
const auto lock = mutex.asScopedLock();
lock.lock();
if (appStack.empty()) {
@@ -318,7 +318,7 @@ bool LoaderService::isRunning(const std::string& id) const {
return false;
}
std::shared_ptr<LoaderService> _Nullable findLoaderService() {
std::shared_ptr<LoaderService> findLoaderService() {
return service::findServiceById<LoaderService>(manifest.id);
}