Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -18,7 +18,7 @@
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namespace tt::service::loader {
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static const auto LOGGER = Logger("Boot");
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static const auto LOGGER = Logger("Loader");
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constexpr auto LOADER_TIMEOUT = (100 / portTICK_PERIOD_MS);
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@@ -297,7 +297,7 @@ void LoaderService::stopAll(const std::string& id) {
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});
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}
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std::shared_ptr<app::AppContext> _Nullable LoaderService::getCurrentAppContext() {
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std::shared_ptr<app::AppContext> LoaderService::getCurrentAppContext() {
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const auto lock = mutex.asScopedLock();
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lock.lock();
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if (appStack.empty()) {
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@@ -318,7 +318,7 @@ bool LoaderService::isRunning(const std::string& id) const {
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return false;
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}
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std::shared_ptr<LoaderService> _Nullable findLoaderService() {
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std::shared_ptr<LoaderService> findLoaderService() {
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return service::findServiceById<LoaderService>(manifest.id);
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}
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