Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+5 -28
View File
@@ -1,39 +1,16 @@
#include "Tactility/lvgl/LvglSync.h"
#include <Tactility/Mutex.h>
#include <tactility/lvgl_module.h>
namespace tt::lvgl {
static Mutex lockMutex;
static bool defaultLock(uint32_t timeoutMillis) {
return lockMutex.lock(timeoutMillis);
}
static void defaultUnlock() {
lockMutex.unlock();
}
static LvglLock lock_singleton = defaultLock;
static LvglUnlock unlock_singleton = defaultUnlock;
void syncSet(LvglLock lock, LvglUnlock unlock) {
auto old_lock = lock_singleton;
auto old_unlock = unlock_singleton;
// Ensure the old lock is not engaged when changing locks
old_lock((uint32_t)kernel::MAX_TICKS);
lock_singleton = lock;
unlock_singleton = unlock;
old_unlock();
}
bool lock(TickType_t timeout) {
return lock_singleton(pdMS_TO_TICKS(timeout == 0 ? kernel::MAX_TICKS : timeout));
return lvgl_try_lock_timed(timeout);
}
void unlock() {
unlock_singleton();
lvgl_unlock();
}
class LvglSync : public Lock {
@@ -41,11 +18,11 @@ public:
~LvglSync() override = default;
bool lock(TickType_t timeoutTicks) const override {
return lvgl::lock(timeoutTicks);
return lvgl_try_lock_timed(timeoutTicks);
}
void unlock() const override {
lvgl::unlock();
lvgl_unlock();
}
};