Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
-4
View File
@@ -34,10 +34,6 @@ static const char* getEventName(SystemEvent event) {
return TT_STRINGIFY(NetworkConnected);
case NetworkDisconnected:
return TT_STRINGIFY(NetworkDisconnected);
case LvglStarted:
return TT_STRINGIFY(LvglStarted);
case LvglStopped:
return TT_STRINGIFY(LvglStopped);
case Time:
return TT_STRINGIFY(Time);
}