Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
@@ -274,7 +274,7 @@ extern const AppManifest manifest;
class SystemInfoApp;
static std::shared_ptr<SystemInfoApp> _Nullable optApp() {
static std::shared_ptr<SystemInfoApp> optApp() {
auto appContext = getCurrentAppContext();
if (appContext != nullptr && appContext->getManifest().appId == manifest.appId) {
return std::static_pointer_cast<SystemInfoApp>(appContext->getApp());