Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -49,7 +49,7 @@ public:
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/** Returns the app data if the app is active. Note that this could clash if the same app is started twice and a background thread is slow. */
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std::shared_ptr<ScreenshotApp> _Nullable optApp() {
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std::shared_ptr<ScreenshotApp> optApp() {
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auto appContext = getCurrentAppContext();
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if (appContext != nullptr && appContext->getManifest().appId == manifest.appId) {
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return std::static_pointer_cast<ScreenshotApp>(appContext->getApp());
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