Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -30,7 +30,7 @@ class AppHubApp final : public App {
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std::vector<AppHubEntry> entries;
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Mutex mutex;
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static std::shared_ptr<AppHubApp> _Nullable findAppInstance() {
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static std::shared_ptr<AppHubApp> findAppInstance() {
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auto app_context = getCurrentAppContext();
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if (app_context->getManifest().appId != manifest.appId) {
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return nullptr;
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