Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -39,7 +39,7 @@ bool removeAppManifest(const std::string& id) {
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return app_manifest_map.erase(id) == 1;
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}
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_Nullable std::shared_ptr<AppManifest> findAppManifestById(const std::string& id) {
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std::shared_ptr<AppManifest> findAppManifestById(const std::string& id) {
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hash_mutex.lock();
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auto result = app_manifest_map.find(id);
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hash_mutex.unlock();
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