Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ bool removeAppManifest(const std::string& id) {
return app_manifest_map.erase(id) == 1;
}
_Nullable std::shared_ptr<AppManifest> findAppManifestById(const std::string& id) {
std::shared_ptr<AppManifest> findAppManifestById(const std::string& id) {
hash_mutex.lock();
auto result = app_manifest_map.find(id);
hash_mutex.unlock();