Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -36,7 +36,7 @@ class AppInstance : public AppContext {
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* When these are stored in the app struct, the struct takes ownership.
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* Do not mutate after app creation.
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*/
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std::shared_ptr<const Bundle> _Nullable parameters;
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std::shared_ptr<const Bundle> parameters;
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std::shared_ptr<App> app;
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@@ -1,11 +0,0 @@
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#pragma once
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#ifdef ESP_PLATFORM
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namespace tt::lvgl {
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bool initEspLvglPort();
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}
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#endif
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@@ -1,9 +1,11 @@
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#pragma once
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#include <Tactility/hal/Configuration.h>
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#include <Tactility/lvgl/Lvgl.h>
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namespace tt::lvgl {
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void init(const hal::Configuration& config);
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void attachDevices();
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} // namespace
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void detachDevices();
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}
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@@ -39,7 +39,7 @@ class GuiService final : public Service {
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// App-specific
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std::shared_ptr<app::AppInstance> appToRender = nullptr;
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lv_obj_t* _Nullable keyboard = nullptr;
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lv_obj_t* keyboard = nullptr;
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lv_group_t* keyboardGroup = nullptr;
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bool isStarted = false;
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@@ -48,7 +48,7 @@ public:
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void stop();
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};
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std::shared_ptr<ScreenshotService> _Nullable optScreenshotService();
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std::shared_ptr<ScreenshotService> optScreenshotService();
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} // namespace
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