Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -31,7 +31,7 @@ struct Configuration {
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* Called before I2C/SPI/etc is initialized.
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* Used for powering on the peripherals manually.
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*/
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const InitBoot _Nullable initBoot = nullptr;
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const InitBoot initBoot = nullptr;
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/** Init behaviour: default (esp_lvgl_port for ESP32, nothing for PC) or None (nothing on any platform). Only used in Tactility, not in TactilityHeadless. */
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const LvglInit lvglInit = LvglInit::Default;
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