Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
@@ -31,7 +31,7 @@ struct Configuration {
* Called before I2C/SPI/etc is initialized.
* Used for powering on the peripherals manually.
*/
const InitBoot _Nullable initBoot = nullptr;
const InitBoot initBoot = nullptr;
/** Init behaviour: default (esp_lvgl_port for ESP32, nothing for PC) or None (nothing on any platform). Only used in Tactility, not in TactilityHeadless. */
const LvglInit lvglInit = LvglInit::Default;