Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -27,9 +27,10 @@ void run(const Configuration& config, Module* platformModule, Module* deviceModu
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/**
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* While technically nullable, this instance is always set if tt_init() succeeds.
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* Could return nullptr if init was not called.
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* @return the Configuration instance that was passed on to tt_init() if init is successful
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*/
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const Configuration* _Nullable getConfiguration();
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const Configuration* getConfiguration();
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/** Provides access to the dispatcher that runs on the main task.
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* @warning This dispatcher is used for WiFi and might block for some time during WiFi connection.
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@@ -40,7 +41,7 @@ Dispatcher& getMainDispatcher();
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namespace hal {
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/** While technically this configuration is nullable, it's never null after initHeadless() is called. */
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const Configuration* _Nullable getConfiguration();
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const Configuration* getConfiguration();
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} // namespace hal
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