Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
@@ -211,10 +211,10 @@ extern struct Module platform_module;
Driver esp32_i2c_driver = {
.name = "esp32_i2c",
.compatible = (const char*[]) { "espressif,esp32-i2c", nullptr },
.startDevice = start,
.stopDevice = stop,
.start_device = start,
.stop_device = stop,
.api = (void*)&esp32_i2c_api,
.deviceType = &I2C_CONTROLLER_TYPE,
.device_type = &I2C_CONTROLLER_TYPE,
.owner = &platform_module,
.driver_private = nullptr
};