Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -118,10 +118,10 @@ extern struct Module platform_module;
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Driver esp32_gpio_driver = {
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.name = "esp32_gpio",
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.compatible = (const char*[]) { "espressif,esp32-gpio", nullptr },
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.startDevice = start,
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.stopDevice = stop,
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.start_device = start,
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.stop_device = stop,
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.api = (void*)&esp32_gpio_api,
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.deviceType = &GPIO_CONTROLLER_TYPE,
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.device_type = &GPIO_CONTROLLER_TYPE,
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.owner = &platform_module,
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.driver_private = nullptr
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};
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@@ -211,10 +211,10 @@ extern struct Module platform_module;
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Driver esp32_i2c_driver = {
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.name = "esp32_i2c",
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.compatible = (const char*[]) { "espressif,esp32-i2c", nullptr },
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.startDevice = start,
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.stopDevice = stop,
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.start_device = start,
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.stop_device = stop,
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.api = (void*)&esp32_i2c_api,
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.deviceType = &I2C_CONTROLLER_TYPE,
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.device_type = &I2C_CONTROLLER_TYPE,
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.owner = &platform_module,
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.driver_private = nullptr
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};
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