Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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cmake_minimum_required(VERSION 3.20)
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file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
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if (DEFINED ENV{ESP_IDF_VERSION})
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idf_component_register(
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SRCS ${SOURCE_FILES}
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INCLUDE_DIRS "Include/"
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REQUIRES TactilityKernel lvgl esp_lvgl_port
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)
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else ()
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add_library(lvgl-module OBJECT)
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target_sources(lvgl-module PRIVATE ${SOURCE_FILES})
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target_include_directories(lvgl-module
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PUBLIC Include/
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)
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target_link_libraries(lvgl-module PUBLIC
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TactilityKernel
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freertos_kernel
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lvgl
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)
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endif ()
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