Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -25,7 +25,7 @@ public:
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bool swapBytes;
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uint32_t bufferSize; // Pixel count, not byte count. Set to 0 for default (1/10th of display size)
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std::shared_ptr<tt::hal::touch::TouchDevice> touch;
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std::function<void(uint8_t)> _Nullable backlightDutyFunction;
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std::function<void(uint8_t)> backlightDutyFunction; // Nullable
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gpio_num_t resetPin;
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lcd_rgb_element_order_t rgbElementOrder;
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};
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