Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+2 -2
View File
@@ -34,7 +34,7 @@ public:
private:
std::unique_ptr<Configuration> configuration;
lv_indev_t* _Nullable deviceHandle = nullptr;
lv_indev_t* deviceHandle = nullptr;
FT6X36 driver = FT6X36(configuration->port, configuration->pinInterrupt);
std::shared_ptr<tt::Thread> driverThread;
bool interruptDriverThread = false;
@@ -65,7 +65,7 @@ public:
bool startLvgl(lv_display_t* display) override;
bool stopLvgl() override;
lv_indev_t* _Nullable getLvglIndev() override { return deviceHandle; }
lv_indev_t* getLvglIndev() override { return deviceHandle; }
class Ft6TouchDriver : public tt::hal::touch::TouchDriver {
public: