Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -34,7 +34,7 @@ public:
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private:
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std::unique_ptr<Configuration> configuration;
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lv_indev_t* _Nullable deviceHandle = nullptr;
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lv_indev_t* deviceHandle = nullptr;
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FT6X36 driver = FT6X36(configuration->port, configuration->pinInterrupt);
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std::shared_ptr<tt::Thread> driverThread;
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bool interruptDriverThread = false;
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@@ -65,7 +65,7 @@ public:
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bool startLvgl(lv_display_t* display) override;
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bool stopLvgl() override;
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lv_indev_t* _Nullable getLvglIndev() override { return deviceHandle; }
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lv_indev_t* getLvglIndev() override { return deviceHandle; }
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class Ft6TouchDriver : public tt::hal::touch::TouchDriver {
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public:
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