Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+2 -2
View File
@@ -11,7 +11,7 @@ class EspLcdTouch : public tt::hal::touch::TouchDevice {
esp_lcd_touch_config_t config;
esp_lcd_panel_io_handle_t _Nullable ioHandle = nullptr;
esp_lcd_touch_handle_t _Nullable touchHandle = nullptr;
lv_indev_t* _Nullable lvglDevice = nullptr;
lv_indev_t* lvglDevice = nullptr;
std::shared_ptr<tt::hal::touch::TouchDriver> touchDriver;
protected:
@@ -36,7 +36,7 @@ public:
bool stopLvgl() final;
lv_indev_t* _Nullable getLvglIndev() final { return lvglDevice; }
lv_indev_t* getLvglIndev() final { return lvglDevice; }
bool supportsTouchDriver() override { return true; }