Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -11,7 +11,7 @@ class EspLcdTouch : public tt::hal::touch::TouchDevice {
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esp_lcd_touch_config_t config;
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esp_lcd_panel_io_handle_t _Nullable ioHandle = nullptr;
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esp_lcd_touch_handle_t _Nullable touchHandle = nullptr;
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lv_indev_t* _Nullable lvglDevice = nullptr;
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lv_indev_t* lvglDevice = nullptr;
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std::shared_ptr<tt::hal::touch::TouchDriver> touchDriver;
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protected:
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@@ -36,7 +36,7 @@ public:
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bool stopLvgl() final;
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lv_indev_t* _Nullable getLvglIndev() final { return lvglDevice; }
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lv_indev_t* getLvglIndev() final { return lvglDevice; }
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bool supportsTouchDriver() override { return true; }
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