Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -49,7 +49,7 @@ private:
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std::unique_ptr<Configuration> configuration;
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esp_lcd_panel_io_handle_t ioHandle = nullptr;
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esp_lcd_touch_handle_t touchHandle = nullptr;
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lv_indev_t* _Nullable deviceHandle = nullptr;
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lv_indev_t* deviceHandle = nullptr;
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void cleanup();
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