Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -37,7 +37,7 @@ private:
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bool triggerLongPress = false;
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};
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lv_indev_t* _Nullable deviceHandle = nullptr;
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lv_indev_t* deviceHandle = nullptr;
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std::shared_ptr<tt::Thread> driverThread;
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bool interruptDriverThread = false;
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tt::Mutex mutex;
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@@ -67,7 +67,8 @@ public:
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bool startLvgl(lv_display_t* display) override;
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bool stopLvgl() override;
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lv_indev_t* _Nullable getLvglIndev() override { return deviceHandle; }
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/** Could return nullptr if not started */
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lv_indev_t* getLvglIndev() override { return deviceHandle; }
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static std::shared_ptr<ButtonControl> createOneButtonControl(tt::hal::gpio::Pin pin) {
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return std::make_shared<ButtonControl>(std::vector {
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@@ -49,7 +49,7 @@ private:
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std::unique_ptr<Configuration> configuration;
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esp_lcd_panel_io_handle_t ioHandle = nullptr;
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esp_lcd_touch_handle_t touchHandle = nullptr;
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lv_indev_t* _Nullable deviceHandle = nullptr;
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lv_indev_t* deviceHandle = nullptr;
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void cleanup();
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@@ -10,10 +10,10 @@
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/** @deprecated use EspLcdDisplayV2 */
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class EspLcdDisplay : public tt::hal::display::DisplayDevice {
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esp_lcd_panel_io_handle_t _Nullable ioHandle = nullptr;
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esp_lcd_panel_handle_t _Nullable panelHandle = nullptr;
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lv_display_t* _Nullable lvglDisplay = nullptr;
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std::shared_ptr<tt::hal::display::DisplayDriver> _Nullable displayDriver;
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esp_lcd_panel_io_handle_t ioHandle = nullptr;
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esp_lcd_panel_handle_t panelHandle = nullptr;
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lv_display_t* lvglDisplay = nullptr;
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std::shared_ptr<tt::hal::display::DisplayDriver> displayDriver;
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std::shared_ptr<tt::Lock> lock;
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lcd_rgb_element_order_t rgbElementOrder;
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@@ -52,7 +52,7 @@ public:
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bool stopLvgl() final;
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lv_display_t* _Nullable getLvglDisplay() const final { return lvglDisplay; }
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lv_display_t* getLvglDisplay() const final { return lvglDisplay; }
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// endregion
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@@ -61,7 +61,7 @@ public:
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bool supportsDisplayDriver() const override { return true; }
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/** @return a NativeDisplay instance if this device supports it */
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std::shared_ptr<tt::hal::display::DisplayDriver> _Nullable getDisplayDriver() final;
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std::shared_ptr<tt::hal::display::DisplayDriver> getDisplayDriver() final;
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// endregion
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};
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@@ -11,7 +11,7 @@ class EspLcdTouch : public tt::hal::touch::TouchDevice {
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esp_lcd_touch_config_t config;
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esp_lcd_panel_io_handle_t _Nullable ioHandle = nullptr;
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esp_lcd_touch_handle_t _Nullable touchHandle = nullptr;
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lv_indev_t* _Nullable lvglDevice = nullptr;
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lv_indev_t* lvglDevice = nullptr;
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std::shared_ptr<tt::hal::touch::TouchDriver> touchDriver;
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protected:
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@@ -36,7 +36,7 @@ public:
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bool stopLvgl() final;
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lv_indev_t* _Nullable getLvglIndev() final { return lvglDevice; }
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lv_indev_t* getLvglIndev() final { return lvglDevice; }
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bool supportsTouchDriver() override { return true; }
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@@ -34,7 +34,7 @@ public:
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private:
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std::unique_ptr<Configuration> configuration;
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lv_indev_t* _Nullable deviceHandle = nullptr;
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lv_indev_t* deviceHandle = nullptr;
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FT6X36 driver = FT6X36(configuration->port, configuration->pinInterrupt);
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std::shared_ptr<tt::Thread> driverThread;
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bool interruptDriverThread = false;
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@@ -65,7 +65,7 @@ public:
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bool startLvgl(lv_display_t* display) override;
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bool stopLvgl() override;
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lv_indev_t* _Nullable getLvglIndev() override { return deviceHandle; }
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lv_indev_t* getLvglIndev() override { return deviceHandle; }
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class Ft6TouchDriver : public tt::hal::touch::TouchDriver {
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public:
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@@ -25,7 +25,7 @@ public:
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bool swapBytes;
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uint32_t bufferSize; // Pixel count, not byte count. Set to 0 for default (1/10th of display size)
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std::shared_ptr<tt::hal::touch::TouchDevice> touch;
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std::function<void(uint8_t)> _Nullable backlightDutyFunction;
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std::function<void(uint8_t)> backlightDutyFunction; // Nullable
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gpio_num_t resetPin;
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lcd_rgb_element_order_t rgbElementOrder;
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};
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