Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
@@ -67,7 +67,7 @@ public:
uint32_t bufferSize; // Size in pixel count. 0 means default, which is 1/10 of the screen size
lcd_rgb_element_order_t rgbElementOrder;
std::shared_ptr<tt::hal::touch::TouchDevice> touch;
std::function<void(uint8_t)> _Nullable backlightDutyFunction = nullptr;
std::function<void(uint8_t)> backlightDutyFunction = nullptr;
};
private:
@@ -93,7 +93,7 @@ public:
std::string getDescription() const override { return "JD9853 display"; }
std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable getTouchDevice() override { return configuration->touch; }
std::shared_ptr<tt::hal::touch::TouchDevice> getTouchDevice() override { return configuration->touch; }
void setBacklightDuty(uint8_t backlightDuty) override {
if (configuration->backlightDutyFunction != nullptr) {