Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
@@ -4,7 +4,7 @@
#include <PwmBacklight.h>
#include <Gc9a01Display.h>
std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable createTouch() {
std::shared_ptr<tt::hal::touch::TouchDevice> createTouch() {
auto configuration = std::make_unique<Cst816sTouch::Configuration>(
I2C_NUM_0,
240,