Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
@@ -99,7 +99,7 @@ bool Hx8357Display::stopLvgl() {
return true;
}
std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable Hx8357Display::getTouchDevice() {
std::shared_ptr<tt::hal::touch::TouchDevice> Hx8357Display::getTouchDevice() {
if (touchDevice == nullptr) {
touchDevice = std::reinterpret_pointer_cast<tt::hal::touch::TouchDevice>(createTouch());
LOGGER.info("Created touch device");