Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -99,7 +99,7 @@ bool Hx8357Display::stopLvgl() {
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return true;
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}
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std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable Hx8357Display::getTouchDevice() {
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std::shared_ptr<tt::hal::touch::TouchDevice> Hx8357Display::getTouchDevice() {
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if (touchDevice == nullptr) {
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touchDevice = std::reinterpret_pointer_cast<tt::hal::touch::TouchDevice>(createTouch());
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LOGGER.info("Created touch device");
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