Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+3 -3
View File
@@ -6,7 +6,7 @@
class SdlTouch final : public tt::hal::touch::TouchDevice {
lv_indev_t* _Nullable handle = nullptr;
lv_indev_t* handle = nullptr;
public:
@@ -27,10 +27,10 @@ public:
bool stopLvgl() override { check(false, "Not supported"); }
lv_indev_t* _Nullable getLvglIndev() override { return handle; }
lv_indev_t* getLvglIndev() override { return handle; }
bool supportsTouchDriver() override { return false; }
std::shared_ptr<tt::hal::touch::TouchDriver> _Nullable getTouchDriver() override { return nullptr; };
std::shared_ptr<tt::hal::touch::TouchDriver> getTouchDriver() override { return nullptr; };
};