Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -6,7 +6,7 @@
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class SdlTouch final : public tt::hal::touch::TouchDevice {
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lv_indev_t* _Nullable handle = nullptr;
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lv_indev_t* handle = nullptr;
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public:
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@@ -27,10 +27,10 @@ public:
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bool stopLvgl() override { check(false, "Not supported"); }
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lv_indev_t* _Nullable getLvglIndev() override { return handle; }
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lv_indev_t* getLvglIndev() override { return handle; }
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bool supportsTouchDriver() override { return false; }
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std::shared_ptr<tt::hal::touch::TouchDriver> _Nullable getTouchDriver() override { return nullptr; };
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std::shared_ptr<tt::hal::touch::TouchDriver> getTouchDriver() override { return nullptr; };
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};
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