Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
+1 -19
View File
@@ -1,4 +1,3 @@
#include "LvglTask.h"
#include "hal/SdlDisplay.h"
#include "hal/SdlKeyboard.h"
#include "hal/SimulatorPower.h"
@@ -11,23 +10,6 @@
using namespace tt::hal;
static bool initBoot() {
lv_init();
lvgl_task_start();
return true;
}
static void deinitPower() {
lvgl_task_interrupt();
while (lvgl_task_is_running()) {
tt::kernel::delayMillis(10);
}
#if LV_ENABLE_GC || !LV_MEM_CUSTOM
lv_deinit();
#endif
}
static std::vector<std::shared_ptr<tt::hal::Device>> createDevices() {
return {
std::make_shared<SdlDisplay>(),
@@ -38,7 +20,7 @@ static std::vector<std::shared_ptr<tt::hal::Device>> createDevices() {
}
extern const Configuration hardwareConfiguration = {
.initBoot = initBoot,
.initBoot = nullptr,
.createDevices = createDevices,
.uart = {
uart::Configuration {