Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -13,7 +13,7 @@
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class CardputerEncoder final : public tt::hal::encoder::EncoderDevice {
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KEYBOARD::Keyboard keyboard;
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int lastKeyNum = 0;
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lv_indev_t* _Nullable lvglDevice = nullptr;
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lv_indev_t* lvglDevice = nullptr;
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static void readCallback(lv_indev_t* indev, lv_indev_data_t* data);
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@@ -25,5 +25,5 @@ public:
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bool startLvgl(lv_display_t* display) override;
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bool stopLvgl() override;
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lv_indev_t* _Nullable getLvglIndev() override { return lvglDevice; }
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lv_indev_t* getLvglIndev() override { return lvglDevice; }
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};
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