Refactor LVGL code into kernel module (#472)

* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
This commit is contained in:
Ken Van Hoeylandt
2026-02-01 22:57:45 +01:00
committed by GitHub
parent 3fe1dc0312
commit 9f721e6655
135 changed files with 1553 additions and 667 deletions
@@ -5,7 +5,7 @@
class TpagerEncoder final : public tt::hal::encoder::EncoderDevice {
lv_indev_t* _Nullable encHandle = nullptr;
lv_indev_t* encHandle = nullptr;
pcnt_unit_handle_t encPcntUnit = nullptr;
bool initEncoder();
@@ -26,5 +26,5 @@ public:
int getEncoderPulses() const;
lv_indev_t* _Nullable getLvglIndev() override { return encHandle; }
lv_indev_t* getLvglIndev() override { return encHandle; }
};