Refactor LVGL code into kernel module (#472)
* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
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@@ -7,7 +7,7 @@
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class St7701Display final : public EspLcdDisplay {
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std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable touchDevice;
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std::shared_ptr<tt::hal::touch::TouchDevice> touchDevice;
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bool createIoHandle(esp_lcd_panel_io_handle_t& outHandle) override;
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@@ -27,7 +27,7 @@ public:
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std::string getDescription() const override { return "ST7701S RGB display"; }
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std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable getTouchDevice() override;
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std::shared_ptr<tt::hal::touch::TouchDevice> getTouchDevice() override;
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void setBacklightDuty(uint8_t backlightDuty) override;
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