Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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// SPDX-License-Identifier: Apache-2.0
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#include <tactility/concurrent/thread.h>
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#include <tactility/concurrent/mutex.h>
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#include <tactility/check.h>
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#include <tactility/delay.h>
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#include <tactility/log.h>
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#include <tactility/time.h>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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static const size_t LOCAL_STORAGE_SELF_POINTER_INDEX = 0;
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static const char* TAG = "Thread";
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struct Thread {
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TaskHandle_t taskHandle = nullptr;
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ThreadState state = THREAD_STATE_STOPPED;
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thread_main_fn_t mainFunction = nullptr;
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void* mainFunctionContext = nullptr;
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int32_t callbackResult = 0;
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thread_state_callback_t stateCallback = nullptr;
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void* stateCallbackContext = nullptr;
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std::string name = "unnamed";
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enum ThreadPriority priority = THREAD_PRIORITY_NORMAL;
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struct Mutex mutex = { 0 };
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configSTACK_DEPTH_TYPE stackSize = 4096;
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portBASE_TYPE affinity = -1;
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Thread() {
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mutex_construct(&mutex);
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}
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~Thread() {
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mutex_destruct(&mutex);
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}
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void lock() { mutex_lock(&mutex); }
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void unlock() { mutex_unlock(&mutex); }
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};
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static void thread_set_state_internal(Thread* thread, ThreadState newState) {
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thread->lock();
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thread->state = newState;
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auto cb = thread->stateCallback;
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auto cb_ctx = thread->stateCallbackContext;
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thread->unlock();
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if (cb) {
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cb(newState, cb_ctx);
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}
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}
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static void thread_main_body(void* context) {
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check(context != nullptr);
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auto* thread = static_cast<Thread*>(context);
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// Save Thread instance pointer to task local storage
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check(pvTaskGetThreadLocalStoragePointer(nullptr, LOCAL_STORAGE_SELF_POINTER_INDEX) == nullptr);
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vTaskSetThreadLocalStoragePointer(nullptr, LOCAL_STORAGE_SELF_POINTER_INDEX, thread);
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LOG_I(TAG, "Starting %s", thread->name.c_str()); // No need to lock as we don't allow mutation after thread start
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check(thread->state == THREAD_STATE_STARTING);
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thread_set_state_internal(thread, THREAD_STATE_RUNNING);
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int32_t result = thread->mainFunction(thread->mainFunctionContext);
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thread->lock();
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thread->callbackResult = result;
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thread->unlock();
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check(thread->state == THREAD_STATE_RUNNING);
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thread_set_state_internal(thread, THREAD_STATE_STOPPED);
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LOG_I(TAG, "Stopped %s", thread->name.c_str()); // No need to lock as we don't allow mutation after thread start
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vTaskSetThreadLocalStoragePointer(nullptr, LOCAL_STORAGE_SELF_POINTER_INDEX, nullptr);
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thread->lock();
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thread->taskHandle = nullptr;
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thread->unlock();
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vTaskDelete(nullptr);
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}
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extern "C" {
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Thread* thread_alloc(void) {
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auto* thread = new(std::nothrow) Thread();
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if (thread == nullptr) {
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return nullptr;
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}
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return thread;
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}
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Thread* thread_alloc_full(
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const char* name,
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configSTACK_DEPTH_TYPE stack_size,
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thread_main_fn_t function,
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void* function_context,
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portBASE_TYPE affinity
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) {
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auto* thread = new(std::nothrow) Thread();
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if (thread != nullptr) {
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thread_set_name(thread, name);
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thread_set_stack_size(thread, stack_size);
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thread_set_main_function(thread, function, function_context);
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thread_set_affinity(thread, affinity);
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}
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return thread;
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}
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void thread_free(Thread* thread) {
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check(thread);
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check(thread->state == THREAD_STATE_STOPPED);
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check(thread->taskHandle == nullptr);
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delete thread;
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}
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void thread_set_name(Thread* thread, const char* name) {
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check(name != nullptr);
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thread->lock();
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check(thread->state == THREAD_STATE_STOPPED);
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thread->name = name;
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thread->unlock();
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}
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void thread_set_stack_size(Thread* thread, size_t stack_size) {
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thread->lock();
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check(stack_size > 0);
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check(thread->state == THREAD_STATE_STOPPED);
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thread->stackSize = stack_size;
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thread->unlock();
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}
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void thread_set_affinity(Thread* thread, portBASE_TYPE affinity) {
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thread->lock();
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check(thread->state == THREAD_STATE_STOPPED);
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thread->affinity = affinity;
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thread->unlock();
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}
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void thread_set_main_function(Thread* thread, thread_main_fn_t function, void* context) {
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thread->lock();
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check(function != nullptr);
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check(thread->state == THREAD_STATE_STOPPED);
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thread->mainFunction = function;
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thread->mainFunctionContext = context;
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thread->unlock();
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}
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void thread_set_priority(Thread* thread, enum ThreadPriority priority) {
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thread->lock();
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check(thread->state == THREAD_STATE_STOPPED);
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thread->priority = priority;
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thread->unlock();
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}
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void thread_set_state_callback(Thread* thread, thread_state_callback_t callback, void* context) {
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thread->lock();
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check(callback != nullptr);
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check(thread->state == THREAD_STATE_STOPPED);
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thread->stateCallback = callback;
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thread->stateCallbackContext = context;
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thread->unlock();
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}
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ThreadState thread_get_state(Thread* thread) {
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check(xPortInIsrContext() == pdFALSE);
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thread->lock();
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ThreadState state = thread->state;
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thread->unlock();
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return state;
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}
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error_t thread_start(Thread* thread) {
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thread->lock();
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check(thread->mainFunction != nullptr);
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check(thread->state == THREAD_STATE_STOPPED);
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check(thread->stackSize);
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thread->unlock();
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thread_set_state_internal(thread, THREAD_STATE_STARTING);
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thread->lock();
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uint32_t stack_depth = thread->stackSize / sizeof(StackType_t);
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enum ThreadPriority priority = thread->priority;
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portBASE_TYPE affinity = thread->affinity;
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thread->unlock();
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BaseType_t result;
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if (affinity != -1) {
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#ifdef ESP_PLATFORM
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result = xTaskCreatePinnedToCore(
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thread_main_body,
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thread->name.c_str(),
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stack_depth,
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thread,
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(UBaseType_t)priority,
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&thread->taskHandle,
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affinity
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);
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#else
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result = xTaskCreate(
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thread_main_body,
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thread->name.c_str(),
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stack_depth,
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thread,
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(UBaseType_t)priority,
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&thread->taskHandle
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);
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#endif
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} else {
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result = xTaskCreate(
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thread_main_body,
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thread->name.c_str(),
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stack_depth,
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thread,
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(UBaseType_t)priority,
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&thread->taskHandle
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);
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}
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if (result != pdPASS) {
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thread_set_state_internal(thread, THREAD_STATE_STOPPED);
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thread->lock();
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thread->taskHandle = nullptr;
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thread->unlock();
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return ERROR_UNDEFINED;
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}
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return ERROR_NONE;
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}
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error_t thread_join(Thread* thread, TickType_t timeout, TickType_t poll_interval) {
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check(thread_get_current() != thread);
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TickType_t start_ticks = get_ticks();
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while (thread_get_task_handle(thread)) {
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delay_ticks(poll_interval);
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if (get_ticks() - start_ticks > timeout) {
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return ERROR_TIMEOUT;
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}
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}
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return ERROR_NONE;
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}
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TaskHandle_t thread_get_task_handle(Thread* thread) {
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thread->lock();
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auto* handle = thread->taskHandle;
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thread->unlock();
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return handle;
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}
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int32_t thread_get_return_code(Thread* thread) {
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thread->lock();
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check(thread->state == THREAD_STATE_STOPPED);
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auto result = thread->callbackResult;
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thread->unlock();
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return result;
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}
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uint32_t thread_get_stack_space(Thread* thread) {
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if (xPortInIsrContext() == pdTRUE) {
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return 0;
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}
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thread->lock();
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check(thread->state == THREAD_STATE_RUNNING);
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auto result = uxTaskGetStackHighWaterMark(thread->taskHandle) * sizeof(StackType_t);
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thread->unlock();
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return result;
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}
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Thread* thread_get_current(void) {
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check(xPortInIsrContext() == pdFALSE);
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return (Thread*)pvTaskGetThreadLocalStoragePointer(nullptr, LOCAL_STORAGE_SELF_POINTER_INDEX);
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}
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}
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