Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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@@ -7,14 +7,26 @@ extern "C" {
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/** Affects LVGL widget style */
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typedef enum {
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/** Ideal for very small non-touch screen devices (e.g. Waveshare S3 LCD 1.3") */
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UiScaleSmallest,
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UiDensityCompact,
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/** Nothing was changed in the LVGL UI/UX */
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UiScaleDefault
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UiDensityDefault
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} UiDensity;
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/** @deprecated use UiDensity */
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typedef enum {
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UiScaleSmallest, // UiDensityCompact
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UiScaleDefault // UiDensityDefault
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} UiScale;
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/** @return the UI scaling setting for this device. */
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/**
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* @deprecated Use UiDensity
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* @return the UI scaling setting for this device.
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*/
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UiScale tt_hal_configuration_get_ui_scale();
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/** @return the UI scaling setting for this device. */
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UiDensity tt_hal_configuration_get_ui_density();
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#ifdef __cplusplus
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}
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#endif
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