Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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@@ -1,12 +1,11 @@
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#include <Tactility/Tactility.h>
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#include <Tactility/Logger.h>
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#include <Tactility/lvgl/Statusbar.h>
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#include <Tactility/service/ServiceContext.h>
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#include <Tactility/service/ServiceManifest.h>
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#include <Tactility/service/ServicePaths.h>
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#include <Tactility/service/memorychecker/MemoryCheckerService.h>
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#include <tactility/lvgl_symbols_statusbar.h>
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namespace tt::service::memorychecker {
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static const auto LOGGER = Logger("MemoryChecker");
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@@ -55,8 +54,7 @@ bool MemoryCheckerService::onStart(ServiceContext& service) {
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auto lock = mutex.asScopedLock();
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lock.lock();
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auto icon_path = std::string("A:") + service.getPaths()->getAssetsPath("memory_alert.png");
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statusbarIconId = lvgl::statusbar_icon_add(icon_path, false);
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statusbarIconId = lvgl::statusbar_icon_add(LVGL_SYMBOL_MEMORY, false);
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lvgl::statusbar_icon_set_visibility(statusbarIconId, false);
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timer.setCallbackPriority(Thread::Priority::Lower);
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