Implement UI scaling and more (#501)

**New Features**
 * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
 * Added font height base setting to device.properties
 * Text fonts now have 3 sizes: small, default, large

**Improvements**
 * Renamed `UiScale` to `UiDensity`
 * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
 * SSD1306 initialization sequence refined for more stable startup.
 * Multiple image assets replaced by symbol-font rendering.
 * Many layout improvements related to density, font scaling and icon scaling
 * Updated folder name capitalization for newer style
This commit is contained in:
Ken Van Hoeylandt
2026-02-15 01:41:47 +01:00
committed by GitHub
parent 72c9b2b113
commit 9a11e6f47b
264 changed files with 5923 additions and 494 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ extern lv_obj_t* __real_lv_switch_create(lv_obj_t* parent);
lv_obj_t* __wrap_lv_switch_create(lv_obj_t* parent) {
auto widget = __real_lv_switch_create(parent);
if (tt::hal::getConfiguration()->uiScale == tt::hal::UiScale::Smallest) {
if (tt::hal::getConfiguration()->uiDensity == tt::hal::UiDensity::Compact) {
lv_obj_set_style_size(widget, 25, 15, LV_STATE_DEFAULT);
}