Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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@@ -11,7 +11,7 @@ extern lv_obj_t* __real_lv_switch_create(lv_obj_t* parent);
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lv_obj_t* __wrap_lv_switch_create(lv_obj_t* parent) {
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auto widget = __real_lv_switch_create(parent);
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if (tt::hal::getConfiguration()->uiScale == tt::hal::UiScale::Smallest) {
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if (tt::hal::getConfiguration()->uiDensity == tt::hal::UiDensity::Compact) {
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lv_obj_set_style_size(widget, 25, 15, LV_STATE_DEFAULT);
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}
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