Implement UI scaling and more (#501)
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
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@@ -23,7 +23,7 @@ static void createWidget(const std::shared_ptr<AppManifest>& manifest, void* par
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const void* icon = !manifest->appIcon.empty() ? manifest->appIcon.c_str() : LVGL_SYMBOL_TOOLBAR;
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auto* btn = lv_list_add_button(list, icon, manifest->appName.c_str());
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lv_obj_t* image = lv_obj_get_child(btn, 0);
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lv_obj_set_style_text_font(image, LVGL_SYMBOL_FONT_DEFAULT, LV_PART_MAIN);
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lv_obj_set_style_text_font(image, lvgl_get_shared_icon_font(), LV_PART_MAIN);
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lv_obj_add_event_cb(btn, &onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)manifest.get());
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}
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